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Openbve animated objects1/27/2024 ![]() Notes:This has been fixed by checking for collision with buffers at the initial station, and moving the Station.Stop so that the train is 1m clear if this is detected. ![]() A train starting in collision with a set of buffers would be stuckÄescription:If collisions were set to enabled, and the initial position for a train (As set via Station.Stop) placed it in collision with a set of buffers (Placed via the Buffer command), this train would be stuck. Notes:This was added to fix several BVE 2 era routes. Station names containing brackets would not be recognizedÄescription:A station name containing brackets would cause the station to be ignored. It also allows to just group other objects (including other ANIMATED objects) without animating them. The ANIMATED object format is a container format allowing you to reference other objects (B3D/CSV/X) and to apply animation to them.
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